Monday, October 12, 2009

Paintings this week....



The island was a poster for an iphone game that should release this spring. The green one is a concept for a goblin tomb.

Saturday, October 3, 2009

Final Ghostbusters Car for PS2 or PSP spec game



Here's the car at max texture settings. 1024 Diffuse, Incandescence and Specular Map.

Sunday, September 20, 2009

TMNT


Here's a pencil and photoshop painting of Michelangelo.

Ghostbusters Car



A low poly model and texture to come. The car is 1500 tris and will use a 256 diffuse map, but I will paint it at a 1024 resolution.

At this stage a rough AO pass has just been applied to the mesh. Now I get to texture.

Saturday, September 5, 2009

New Mock Screen Shot for "Save Me!"


Here's the first level Angelo and I will be working on for the iPhone game.

Space Environment





This is a rough composition for an environment that I will be working on over the next month.

Friday, August 28, 2009

Single Pod texture


First pass of texture. I still have a lot of rendering to do on top of this.