Sunday, September 20, 2009


Here's a pencil and photoshop painting of Michelangelo.

Ghostbusters Car

A low poly model and texture to come. The car is 1500 tris and will use a 256 diffuse map, but I will paint it at a 1024 resolution.

At this stage a rough AO pass has just been applied to the mesh. Now I get to texture.

Saturday, September 5, 2009

New Mock Screen Shot for "Save Me!"

Here's the first level Angelo and I will be working on for the iPhone game.

Space Environment

This is a rough composition for an environment that I will be working on over the next month.