Monday, October 12, 2009

Paintings this week....



The island was a poster for an iphone game that should release this spring. The green one is a concept for a goblin tomb.

Saturday, October 3, 2009

Final Ghostbusters Car for PS2 or PSP spec game



Here's the car at max texture settings. 1024 Diffuse, Incandescence and Specular Map.

Sunday, September 20, 2009

TMNT


Here's a pencil and photoshop painting of Michelangelo.

Ghostbusters Car



A low poly model and texture to come. The car is 1500 tris and will use a 256 diffuse map, but I will paint it at a 1024 resolution.

At this stage a rough AO pass has just been applied to the mesh. Now I get to texture.

Saturday, September 5, 2009

New Mock Screen Shot for "Save Me!"


Here's the first level Angelo and I will be working on for the iPhone game.

Space Environment





This is a rough composition for an environment that I will be working on over the next month.

Friday, August 28, 2009

Single Pod texture


First pass of texture. I still have a lot of rendering to do on top of this.

Friday, June 26, 2009

Single Pod Progress






Heres the final ortho drawing, and the block in so far. Looking to aim for 2000 tris and one 1024 diffuse map. Prolly a 128 alpha map for the glass/hatch.

Tuesday, June 23, 2009

Save Me!



Sprite Sheets for an iPhone game that I am working on with a friend. It's a pretty neat pick up and play title.

Mock screen shot. A rough composition for the game Save Me! for the iPhone. Next step is some environment design.

Field Cannon


This is for a game called Bombarding Yorktown by EduWeb. This educational, toon-shaded kid's game is being developed in the Unity Engine.

Sunday, June 21, 2009

Ship Design Monochrome Paintings



Here's the concept for a couple of the designs that I'll be working with from the posted 100 Silhouettes. I will be 3D Modeling and texture painting one ship from each of these sheets.

Saturday, June 20, 2009

Comic Pencils





I'm working on painting this in Photoshop right now as well as the space ship design project.

Friday, June 19, 2009

Old Paintings




The frog was done in gauche for a color theory class I took about a year ago, and the joker painting was done in Photoshop as a warm up exercise

Tuesday, June 9, 2009

100 Space Ship Shape Silhouettes




Did this to give me ideas for some rough silhouette design. I'm going to build up three of these designs.

Space Ship 3D Concept
















Here's some preliminary concept for a future project.

Moon Pilot Games Model and Texture



Here's my final for a ps2 spec character model.

Friday, April 24, 2009

Figure Painting








More oils. The longer one is a 18" x 24", and the rest are 12" x 16". I will post a 24" x 36" in a couple weeks that I am working on as my final