Sunday, September 20, 2009

TMNT


Here's a pencil and photoshop painting of Michelangelo.

Ghostbusters Car



A low poly model and texture to come. The car is 1500 tris and will use a 256 diffuse map, but I will paint it at a 1024 resolution.

At this stage a rough AO pass has just been applied to the mesh. Now I get to texture.

Saturday, September 5, 2009

New Mock Screen Shot for "Save Me!"


Here's the first level Angelo and I will be working on for the iPhone game.

Space Environment





This is a rough composition for an environment that I will be working on over the next month.

Friday, August 28, 2009

Single Pod texture


First pass of texture. I still have a lot of rendering to do on top of this.

Friday, June 26, 2009

Single Pod Progress






Heres the final ortho drawing, and the block in so far. Looking to aim for 2000 tris and one 1024 diffuse map. Prolly a 128 alpha map for the glass/hatch.

Tuesday, June 23, 2009

Save Me!



Sprite Sheets for an iPhone game that I am working on with a friend. It's a pretty neat pick up and play title.

Mock screen shot. A rough composition for the game Save Me! for the iPhone. Next step is some environment design.